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im-Directed
Movement is an approach A to practicing guitar which should
prove useful to teachers and students. A.D.M.* is a
concept of practicing movements to and from notes, as opposed
to the idea of practicing notes themselves. One purpose of
A.D.M., developed and put into effect, is to minimize dependence
upon the conscious activity of note recall after having prepared
the memorization of a piece. Therefore, A.D.M. is essentially
the "memorization of movement." And it is certainly to a performer's
advantage to be able to reserve his conscious efforts for
the interpretive elements of his performance, since that is
what determines his degree of artistry while on the concert
stage.
To
begin, most advanced performers agree that a certain "tactile-memory"
or "muscle-memory"¹ exists when playing the guitar, and that
this memory goes through various levels of development as
one progresses in learning a new piece for performance. It
is the manner in which the muscle-memory is attained that
deserves close attention.
Muscle-memory
is developed by using the principles of habit formation, and
habits are the result of constant repetition. It is imperative
that repetition be controlled by the fully conscious mind
or progress may be hindered. The following excerpt from a
recent work by Aaron Shearer² adds insight regarding the nature
and importance of habits:
Therefore,
since tactile-memory is to be developed through principles
of habit formation, then repetition in practicing must be
consistently accurate. How may this accuracy be achieved?
The concept of visualization³ is one possible solution. Visualization
requires that before a note (or note group) is played, the
guitarist can see, in his mind's eye, which string and fret
the note(s) will be played on, and which fingers of the left
and right hands will play the note(s). Once the guitarist
has cultivated the ability to perceive these images on the
guitar, then he is at least on his way to practicing accurately.
However,
the importance of consistency of accurate repetition cannot
be stressed enough! In a discussion about accurate performance,
guitarist Manuel Barrueco said, "If you practice mistakes,
you will perform mistakes."4 This
deduction, however obvious, deserves careful, consideration.
As we know from our discussion of habits, muscle-memory itself
cannot distinguish between right and wrong notes, or equally
important, correct and incorrect fingerings. Remember: the
concentrated effort for consistently accurate repetition must
be achieved first! A desirable muscle-memory will hopefully
follow.
With
the basis for muscle-memory established, we can now proceed
to examine the usefulness in its application to A.D.M. Let
us begin with two examples:
For
instance, many students who have a secure technique and the
ability to visualize pieces on the guitar quite well, continue
to have difficulty producing a smooth, well-connected, fluent
rendering of the music they play. One reason for this is too
much focus on practicing notes and insufficient attention
paid to the procedure in moving from one note to the next.
Another
example would be the inherent difficulties in playing legato
on the guitar. We have talked with each student, at one time
or another, about how it is impossible to maintain the continuous
vibration of a string while changing its length. This problem
is usually attended to by immediately trying to speed the
movement with which one proceeds from one note to the next.
This prescription is well-intended, but also illustrates the
aforementioned problem: too much focus on arrival points .
. . not enough on the pathway.
Instead,
if the movements which take place between two notes are carefully
studied, the guitarist might achieve fluid, legato-like playing,
more quickly. This is where Aim-Directed Movement enters the
picture. Specific factors are involved in good movement: smoothness,
balance, strength, and accuracy. These factors will now constitute
our aims in directing our fingers to the notes during the
repetition in practicing. Hence, the term, "Aim-Directed Movement."
Keep this in mind as we move on to the illustration and procedure
for A.D.M.
For
the purpose of illustrations, we will examine now the movement
from a C major chord to a D major chord.
Begin on the C chord
1) VISUALIZE NEXT NOTE (in this case the
D chord)
Try
to see, with the mind's-eye, the configuration of the left-hand
fingers, including any open strings. Imagine: the open D,
the first finger on A in the second fret of the third string,
the third finger on D in the third fret of the second string,
and the second finger on F# in the second fret of the first
string. Picture the different positions to be assumed by the
wrist, forearm, and elbow upon playing the new chord. Also,
try to see that the same right-hand fingers that played the
first chord will also play the new chord, except that P will
play a different string.
2) MOVE SLOWLY AND SMOOTHLY TO THE NEW NOTE(S),
DO NOT PRESS
In
moving the fingers, you may place them simultaneously on the
new chord configuration, or place them in some consecutive
fashion if this is what would occur at tempo (such as in cases
where a guide finger is used). Motion should be as smooth
as possible, avoiding any sudden or awkward movements. Do
not press the strings down to the fingerboard at this time.
Simply place the fingertip so that it only touches the appropriate
string within the appropriate fret. Then place the right hand
fingers on their appropriate strings.
3) ADJUSTMENT
Now
move each finger to where it is as close behind the fret as
possible. Make adjustments with the fingers, wrist, forearm,
and elbow to seek a "strong" position. It is important for
the guitarist to know that when he presses the fingers down
and sounds the note(s), the following should result:
4)PRESS AND PLAY
The
final step is to depress the strings and sound the notes.
Then proceed to the next note(s) according to step 1.
RHYTHMIC
CONSIDERATIONS
One
should understand that Aim-Directed Movement is a practice
technique useful at particular developmental stages of a piece
(or exercise). It is not a total system or process for learning
music. Before attempting A.D.M. the guitarist should be sure
that he has fully grasped the basic elements of the music.
This is especially important with respect to rhythm. When
one begins practicing with A.D.M., rhythm assumes a subordinate
function. If necessary, the player must utilize corrective
pauses. For example, if at step 1 - VISUALIZATION - the player
cannot readily see, in his mind's eye, where the next note
is to be played, the player must then suspend the rhythm until
the fingering is clearly seen.
There
are additional benefits to be found by practicing with A.D.M.
If one is unable to progress successfully through the step
1 - VISUALIZATION - at any point in a piece, then a memory
weakness is clearly identified. This happens frequently because
tempo is so slow during A.D.M. that the muscle-memory (partially
developed from having played the piece with the music) is
unable to furnish the correct information, e.g., which notes
are to be played next, and which fingers are to play them.
The performer must then supply this information from his conscious
memory. If this is not possible, then the passage requires
further visualization study before A.D.M. is attempted again.
Step 3 - ADJUSTMENT - helps the player to develop an ability
to project an impending result, or it could be said that it
increases the player's awareness of what the outcome will
be before an activity takes place. This is desirable because,
once again, PROPERLY DEVELOPED MUSCLE-MEMORY WILL RESULT THROUGH
ACCURATE REPETITION ONLY!
In conclusion, it is understood that many different practice
techniques exist, each being useful at some stage of development.
It is hoped that, carefully considered and put into effect,
Aim-Directed Movement will also serve a useful function among
the practice techniques you teach.
_______________________________________________________________
* A.D.M will represent
Aim-Directed Movement in various sections of the disscusion.
1. "Muscle-memory" fuctions at a lower level of consiousness;
however, it defenitely requires mental activity,
in terms of an aim, to make it operate.
2. A.M.D., in concept was first introduced to me by Aron Shearer.
3. For further information on visualization, see Mike Samuels,
M.D. and Nancy Samuels, Seeing with the
Mind's eye. (New York, Random House, 1975)
4. In a interview of July, 1976.
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